Saturday, October 27, 2012

Zbrush Hard Surface Modeling

For the final project in my high poly modeling class I decided to try some hard surface sculpting in Zbrush. I have been watching videos by the incredible Zbrush artist Mike Jenson. I wish I simply watching his videos could put me on his skill level.

I developed a skeleton using Zspheres, the design is roughly
based off of one of his videos

Then I began laying out a mesh using Zsketch, here is the product so far.

I'm very nervous about a project like this because I am still very new to Zbrush, and hard surface modeling is not very easy in Zbrush. I am going to give it my all though and hope for the best.

Tuesday, October 16, 2012

Improvement Project Update

I have been trying to fix a lot of the edge flow problems that this model has. one of the biggest being the mouth. I may have to redo the mouth entirely in a retopo program like 3D coat.

The neck had a few issues that I have been sorting out, but it is taking longer than I hoped. The underlying muscle is defined well but the muscle doesn't link up where it should.

The ear is another mess. it may have to be completely redone as well. It was the first ear I had ever modeled and it came out horribly

Once I fix these messes I will be exporting to Zbrush to sculpt out the fine details.

Sunday, October 14, 2012

Organic Model Update

Here is an update on the organic model I have been working on.

Here is the base mesh that I retopologized in 3D Coat and then did some fine detail work in Maya on

And here is some of the sculpting I have been doing in Zbrush

A shot of the back

It's coming along really well, right now I am trying to get the muscle definition on the arms correct.

Wednesday, October 3, 2012

Organic Modeling with Zbrush

For my High Poly modeling class we need to create an organic model. I decided I'd try to model one of my old sketches. I also figured I would finally give Zbrush a try and I have to say it is quite an amzing program. Zspheres blow my mind.

Monday, October 1, 2012

Improvement Project

I plan to improve upon a Model I made that was of a human face. The original project was meant to help me learn the edge flow of human form. The end product could use quite a bit of touching up.