For the final project in my high poly modeling class I decided to try some hard surface sculpting in Zbrush. I have been watching videos by the incredible Zbrush artist Mike Jenson. I wish I simply watching his videos could put me on his skill level.
I developed a skeleton using Zspheres, the design is roughly
based off of one of his videos
Then I began laying out a mesh using Zsketch, here is the product so far.
I'm very nervous about a project like this because I am still very new to Zbrush, and hard surface modeling is not very easy in Zbrush. I am going to give it my all though and hope for the best.