Thursday, November 8, 2012

Zbrush Hard Surface Mech Model

So how about an update on my Zbrush project? I spent a good 12-14 hours straight  on this project yesterday. I spent a lot of my time learning new Zbrush techniques and what-not. I learned how to separate
the mesh into polygroups using polypaint, which you can see the mesh polypainted below:



The separation wasn't perfect, so I had to go in and do some more separation using masking. once the model was split into polygroups I used the group loops function to create some very defined edges between the pieces. Here are two images showing the polygroups and the group loops:



It took awhile but I think I finally got the hang of the hPolish brush, which is the key to hard surface modeling in Zbrush. I have been focusing on the chest piece and it's coming along nice. This model still has a long way to go but I am getting the hang of it.